Coding4Fun highlights XNA development

by Chris Gomez 16. April 2012 07:00

This post courtesy of Greg Duncan highlights several tutorials about writing XNA games to publish on Windows Phone and Xbox 360.

 

I thought folks who visit here might want to see it (Thanks to Tony Verguldi!)

 

Escape the fear of writing XNA games by Greg Duncan on Coding4Fun blog

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“Publish Games with XNA” at Lehigh Valley.NET on April 16th

by Chris Gomez 10. April 2012 22:59

Update!

Here’s how to get the code and slides from the talk at Lehigh Valley.NET.  Thank you to everyone who attended!  I really enjoyed meeting you and appreciated the enthusiasm!

 

Here’s the link to my SkyDrive folder with the XNA project and slides.  If you open the slides from here, they open in the Powerpoint web viewer.  To download, check the box on one or both and look for the Download link on the right.

 

Circus XNA Game and Slides on Chris’s Skydrive

 

You can also clone the Circus XNA game from Github:

 

Circus XNA on Github

 

Good luck and I can’t wait ot see your games!

 

Original Post about meeting at LVDN

I’m excited to present my talk on getting started developing games with XNA Game Studio for the Lehigh Valley .NET user group on April 16th.

 

The meeting will be at Dooling Hall, Room 226, DeSales University in Center Valley.

 

The fun starts at 6:30pm, so don’t be late!

 

Have you ever thought about making video games but have decided you're just a "line-of-business" developer? Nonsense!  The XNA Framework is ready for you to leverage your existing .NET development skills and
languages to create fantastic games that you can publish today for Windows Phone, the PC, and the Xbox 360.


But how do you get started? Come see how surprisingly easy it is to create your own games with XNA
Game Studio.  We'll start at File > New Project and create a complete game with no previous game development experience required!

 

Links

Lehigh Valley .NET User Group

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Bouncing on a Trampoline

by Chris Gomez 28. March 2012 21:24

I often get hung up on explaining how I make my clown “bounce” on a trampoline in the Circus gamethat I use in my XNA presentations.  I know I introduce some basic trigonometry that we’ve all long since forgotten.  Considering my lack of engineering degree and poor grades in trig, I always assumed that everyone else in the room would just get it and I could easily move on.

 

I’ve not always found that to be the case, however.  It turns out, what I am doing seems a little magical to some people and the whole point of my talks is to make game development easy to understand and take the mystery out of it.

 

So let’s look at how we make a clown a bounce on a trampoline.

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