Chris Gomez

Development topics for the indie programmer

Music and Sound Assets for your Games

Every so often I go looking for some old tweet where I list these places to go find inexpensive or free music and sounds you can use in your projects.  So, to avoid losing them yet again, here they are:

freesound.org – Lots of sounds here.  Maybe you want a cheap/free sound effect.  Give it a look.

incompetech.com – Royalty free music.

jewelbeat.com – Lots of royalty free music here.  Most/all seem to be 99 cents.

indiegamemusic.com – One of the earliest sites I remember.  It’s beginning to look aged compared to the polished stuff coming out now, but if you find the music you want, who cares?

SingleCoil Studios – Offering royalty free audio that ranged from a few dollars to about $20.  They use soundcloud to let you listen.  There are some great tracks here.

Lucky Lion Studios – Offering royalty free music.  Most (or all?) appeared to be $5.

McFarland BEATS by Matthew McFarland – Royalty free music with what I believe looked like a generous license for use or remix.  Looked free to me, but check the licensing yourself.

Visionary Sound – Letting the site speak for itself: “A collection of  99 Foley sound effects, including paper pages, books, liquids, clothing, keyboards and more.”


Something different
soundcloud.com – This is a listening/streaming site. Polished looking site that incorporates social media throughout.  It was delightful to see user comments pop up during play.  I’ll have to explore this more.  There is a developer API, so I wonder if you might stream from it during gameplay.  Not recommending that… there is some exploring to do.

Philly.Net Code Camp 2013.1

Thanks to everyone who attended “The Real-Time Web with ASP.NET, SignalR, and JavaScript”.  I‘m happy to promote the idea of a stateful, realtime, and programmable web.

The Code and Slides are available for download.

Code

Slides

The Code demonstrates ASP.NET SignalR on a client and server.  The Client uses ASP.NET MVC 4 but it’s primary purpose is to serve client code, not use MVC-ness.  The Server is a console app that embeds a Javascript engine (Noesis Javascript) and creates and hosts the SignalR Hub.

This code download DOES include the AntiXSS library because I didn’t fear the user input to the chat console in the presentation and you should always fear user input!

My next move is to get this on GitHub and continue to expand it into a better and more useful demonstration of SignalR and the new realtime web.

See this post for a brain dump of material I used to put this together, including links to the various JavaScript engines, the single page application layout I used, various HTML5 Canvas engines.\\