Chris Gomez

Development topics for the indie programmer

Getting Started With Publishing Games

I created a few videos that can help you get started with publishing games on Windows.  I’m going to continue making videos and blogging about them.  The videos are a way for you to see in bite-sized increments how to get started publishing games.

First, I decided to use the Unity game engine (www.unity3d.com) because you can get started for free, and you can publish to the Windows Store, Windows Phone store, Android, and iOS right away.

There’s no question the web site is a little misleading about this, so I will be making more videos where I introduce basic concepts but I’d also like to go through the last mile of platform specific content that will get your game approved.

To start, you can get the complete free Visual Studio Express 2013 for Windows (to make Windows Store apps) and the free Unity engine download, and these videos show you how: